Looking to Hire Human Character Rigger/Animator/Generalist

Looking for a talented 3D character animator / rigger / generalist who is also comfortable with code. You will be initially responsible for creating realistic human animation cycles in Blender.

Tags: 3D, generalist, character animator, CG, artist, game developer, Blender, Python

Responsibilities:

  • Create and edit humanoid rigs.
  • Create human animations.
  • Develop character animation and rigging scripts/add-ons when necessary.
  • Create tools and concepts for crowd animation pipeline in Blender.
  • Create or edit various assets (organic or hard surface ) when needed for production.

Requirements:

  • Experience with Blender.
  • Proven experience with humanoid rigging and animation.
  • Experience with Python, especially Blender’s Python API.
  • Understanding of CG production pipeline
  • Familiarity with game development concepts and processes.
  • Interest in procedural asset generation and animation.
  • Strong communication and organizational skills.
  • Self-driven and comfortable working with a fully remote team.

Compensation:

  • Competitive salary
  • Medical, dental, and vision coverage
  • Unlimited vacation

DM us with your application!