Redesign of the texture baking process to include simple per-object baking
A solid texture baking interface (aka "Texture Baking is still a UX nightmare")
Please let there be Blender Today again
in-edit mode active mesh parts selection and highlight
Search by collection
Spread sheet - add option to edit cell
"Attribute wrangle" for Geometry Nodes
search option in add node menu
Add Missing Selected Index for Menu Switch Node
Texture paint and vertex paint use multires modifier
Activity