"Combine XYZ," node in compositor
This seems like a basic one, but I was shocked to find it missing. I had some render layers that were saved as linear color which contained UV data for mapping, but plugging a color socket into a UV map node didn't work.
"No big deal," I thought, "I'll just separate RGBA and convert it to XYZ," but there wasn't a node for it! Kind of weird that there's a "Separate/Combine XYZ," node in every editor except the compositor, so it would be nice if this could be added.
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you'll be glad to know the compositor is getting a load of work done so there's a good chance they'll just do this as part of the upgrades. there's quite a lot of nodes in shader and geometry nodes that are missing from the compositor that they'd likely add