Direct Access to X/Y/Z Components
Shader Editor: Switch to another material in this scene.
Now that Empties support Geometry Nodes: how to author materials for the object in Shader Editor?
Add a "pre-modifier" option to Object Info node
Zoom on the object \ outliner
Bevel (Profile Shape on Planar Base)
Highlight (but not select!) UV connections in UV Editor
Add geometry nodes caches into the outliner!
Add more detailed explanations for the content of each version update.
Sequencer Overlays
Activity
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zuorioncommenteda comment on "Idea: Now that Empties support Geometry Nodes: how to author materials for the object in Shader Editor?" 59 m