Revamp material output and add 'Renderer Info' node
Speaker Info node for Geometry nodes
Delete Assets from Blend file directly from Asset Library
Asset Browser: scalable design for large libraries
Raycast linking for materials
Attribute shader node: Add Material Attribute Type
Motion blur in VideoEditor
Weight Painting: Settings should be kept for custom brushes
Taper curve with an internal curve profile
Unlocking Blender’s Full Potential: Explicit Reference Modes for G/R/S
Activity