Geometry Nodes High Level Normal Manipulation
Cycles: Add Separate Render Passes for Coat, Sheen, SSS and Metallic — Fix Premult Inconsistency
Projectable Decal
Depth fog in Workbench Engine
SSS Pass
Automatically Denoise Light AOVs / Render Passes on Output
Shaddow Catcher like Arnold, RS or Vray
XPU for Cycles
disable default file output
Highlight shapekey values
Activity