Blend functions should work with proportional editing
Rendering range unintuively renders one frame after render range
Copy paste markers between scenes
Shape keys should be able to be part of specific actions
Proposal: Kaleidoscope Star Mirror Geonode Modifier
Multiply nodes should be set to 1 by default
100% PORTABLE BLENDER: Portable Repositories, Asset Libraries, and File Paths???
Index Switch Shader Node
Switch nodes for shader editor/ compositor
Animate enabling/disabling visibility of the collection.
Activity