Occluded Geometry Selection Overlay
New modifier idea: Non destructive Inset/poke modifier
Sculpt: Texture mesh filter
Sculpt: Set Pivot to Surface (Option to Align to the Surface Normal)
Better Mulitres Wireframe.
Blender Support for ACES
Cycles: Add Separate Render Passes for Coat, Sheen, SSS and Metallic — Fix Premult Inconsistency
Multi select option in UIList
An Animation Player Decoupled From The Main Timeline
Bake Node's Custom Range Should should work with Simulation Zones
Activity