Object Include/Exclude List for Material Override
exclude Volumetrics from the Depth (Z-Buffer) Pass
Separate Subsurface Denoising
Pin the Attribute Text Data in 3D viewport with Viewer Node Widget
When Editing Multiple Values in Input Field (drag select), math operators should be applied to each value individually.
Enhanced Shadow Catcher Capabilities
Ability to copy nodes between Geometry Node and Shader editors
Add Rotation, Location and Scale as Seperate Option for Parenting on CTRL + P
Decimate Modifier, Specify Face Count
A better depth process for Cycles
Activity