Feature Request: Prevent Face Sets from Merging During Voxel Remesh
Themes/transform gizmos (Move/Rotate/Scale)
MMB to Pan view when Viewport Rotation is locked
Sculpt: Set Pivot to Surface (Option to Align to the Surface Normal)
Sculpt: Ability to Position the Pivot Using the Transform Gizmo
Vertex group weight in shader editor
Use Vertex Group as Mix shader fac (like dp_paintmap)
Add 'CAD style' inset-based rounding for bevels
Specific visibility options during Playback
Camera Input for the Render Layers Node?
Activity