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  • Published 16 Jun 2021

Support for "Correct Face Attributes" in Geometry Nodes

I think it would be very handy to have an option to use "Correct Face Attributes" for the "Point Transform" and Transform node in geometry nodes. With more support coming for manipulating UVs this will surly be possible by using UV spesific nodes, but would demand quite a lot of extra nodes for more complex setups I guess. If the UVs could be offset at the same time as the geometry it would greatly reduce a lot of extra setup to keep things "in sync" between mesh and UV manipulation.

For Transform nodes it might be best with a check box for each of the three transformations, as sometimes you might want to keep the "rotation" of the UVs while adjusting it for the "scale" tranformations for instance. But if you need that it could be done in several steps, so it is not strictly necesery and it could be one checkbox for all transforms in a perticular tranform node i guess.

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Development Status: Open

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elk
16 Jun 2021

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