linked physics overrides should allow property changes (make local)
My workflow makes it optimal to get optimal physics settings in a library object (soft-body, particle system (hair or emitter), cloth, etc) and then have the ability to tweak/change properties after link/override.
The most important (and perhaps obvious) of these is the cache bake end-time. But one might also like to change Hair or Soft-Body Field Weights.
One discussion can be found here in bug reports.
It should at least be possible to make-local the physics modifier, so that one can make changes.
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I found that too. Had clothing mesh in a library, but when I tried to link it and do cloth simulation in a scene file, I couldn't change the simulation time from that in the library!!!! Item #6 here: blender.community/c/rightclickselect/k795/