pointiness with microdisplacement
For this reason not possible yet.
blenderartists.org/forum/showthread.php
but would be cool if i can controlling pointiness with colorRamp as with actual geometry.
For this reason not possible yet.
blenderartists.org/forum/showthread.php
but would be cool if i can controlling pointiness with colorRamp as with actual geometry.
2 Comments
Hello Jason, This feature is very important for realistic look for any kind of object (weather effect , cavity, dirty map etc). this feature use exactly similar as pointiness feature for geometry node and just a feature extension for micro displacement. Anyway we can bake normalmap for micro displacement and so we can convert it to cavity/pointness map and rendering it at the end.
If possible, please include more than just an outside link and try to flesh out your proposal as much as possible here. That includes specific reasons, expected results, and possible interface mock-ups.