Mesh/surface deform Modifier Improvement
Hello !
While those two modifiers are really useful, they can be really tricky to use. To keep my workflow non destructive, i give the deformer meshes shape keys. However, changing the vertex count in either the deformer or the deformee requires to unbind and rebind the modifier. The steps are as these:
- Bind your meshes
- Deform your deformer
- Really you need more subdivisions
- Unbind the modifier on every deformee
- Deactivate the deformer shape keys
- Rebind the modifier on every deformee
- Reactivate the deformer shape keys
- Repeat :'(
1 - My proposal is that first, to make the bind button behave like other properties when pressing Alt (affect on every selected objects).
2 - And in second time, add a shape key property to the modifier, so we can specify the shapekey the modifier must use as the deformation.
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