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  • Published 5 Feb 2022

Mesh/surface deform Modifier Improvement

Hello !

While those two modifiers are really useful, they can be really tricky to use. To keep my workflow non destructive, i give the deformer meshes shape keys. However, changing the vertex count in either the deformer or the deformee requires to unbind and rebind the modifier. The steps are as these:

  • Bind your meshes
  • Deform your deformer
  • Really you need more subdivisions
  • Unbind the modifier on every deformee
  • Deactivate the deformer shape keys
  • Rebind the modifier on every deformee
  • Reactivate the deformer shape keys
  • Repeat :'(

1 - My proposal is that first, to make the bind button behave like other properties when pressing Alt (affect on every selected objects).

2 - And in second time, add a shape key property to the modifier, so we can specify the shapekey the modifier must use as the deformation.

blender_2022-02-05_19-16-28.png

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Development Status: Open

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Darknoodles
5 Feb 2022

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