use multi CPU when computing - limited dissolve - function and others.
the "limited dissolve" function (edit mode) uses just one cpu currently. very slow.
propsal: increase speed, by using mutli threading.
other functions: "decimate geometry"
voxelization ? not yet tested.
2 Comments
I've been waiting for this modifier calculation processor for so long (10 years) :( :( This will be a great improvement for Blender users - now I'm waiting so long for a 3d scan with 5million tris to be decimated and smoothed :/.
Please give it to us :D
Jesus, yes. I have 16 physical cores, seen as 32 by the system, and I've been waiting for the single-core "Limited dissolve" for 14 hours (CPU time) now.