terrain Lod Loader and no matrix render.
This is about the idea of getting Blender to support editing "scan maps".
the Drones scaned terrain,mesh is very much,and has Multiple LOD with different areas and accuracy。
Blender can only import one level, so there are many problems in editing the map, and I can only list some of them:
- one terrain has many“Mesh Object”,and can‘t Carve together.
- carved one level,other levels dose't Deform together.
- import all mesh object in High precision level ,The computer can't afford it.
With regard to these problems, I need a new Object Class, that is, similar to the "Group" in 3ds max, an object can contain multiple "Mesh" and can carve the mesh inside at the same time. But the function I want is much more than "MeshGroup", because I want this "Group" to has "LOD", and the high-precision and low-precision model can change shape adaptively when carving. I don't know about programming, but I think it may be as difficult as a "OS" for development, so I want some developers to explain the difficulty of this development and how many programmers it takes to do it.
0 Comments