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  • Published 2 Dec 2023

Convert Modifier to Geometry Nodes

Blender should really have the ability to single Modifier edit or refine with Nodes and that's why the necessary Convert Modifier to Geometry Nodes feature, which would initially and perhaps permanently be only for Mesh and not for other object types that have support for Geometry Nodes, the Convert to Geometry Nodes option would be ridiculous in the same drop-down menu as the Apply Modifier: Screenshot_2023-12-02-13-08-38-24_f9ee0578fe1cc94de7482bd41accb329.jpg

That feature would be for all Mesh Modifiers except the Geometry Nodes Modifier itself: IMG_20231202_131037.png

87.5%

Development Status: Open

Upvote 7 Downvote 1
blender_id_monkey
2 Dec 2023

2 Comments

TaiSeiButsU

So far, it's planed to have a version of all modifiers as nodes. Curves and Grease Pencil supports geometry nodes too

1
Geoarrge

Could be useful as a way to speed up some geonode setups; instead of building from scratch you could start with a modifier stack, convert to nodes, and then tweak from there.

It could also be a good learning tool for geonode newbies - take a modifier and see how it breaks down into geonode operations