Convert Modifier to Geometry Nodes
Blender should really have the ability to single Modifier
edit or refine with Nodes and that's why
the necessary Convert Modifier to Geometry Nodes feature, which would initially and perhaps permanently be only for Mesh and not for other object types that have support for Geometry Nodes, the Convert to Geometry Nodes option would be ridiculous in the same drop-down menu as the Apply Modifier:
That feature would be for all Mesh Modifiers except the Geometry Nodes Modifier itself:
2 Comments
So far, it's planed to have a version of all modifiers as nodes. Curves and Grease Pencil supports geometry nodes too
Could be useful as a way to speed up some geonode setups; instead of building from scratch you could start with a modifier stack, convert to nodes, and then tweak from there.
It could also be a good learning tool for geonode newbies - take a modifier and see how it breaks down into geonode operations