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  • Published 15 May 2020

Missing blender features

We NEED to have those things.

  1. Bake textures to specific vertex color channels as linear color.
  2. Bake weight to specific vertex color channels as linear color.
  3. Bake textures / vertex color/weight to UV position.
  4. Creat UV´s so each vertex takes exactly one pixel, properly layed out.

game engines these days already allow so many vertecis, especially with the coming unreal engine 5. these features are absolutly neccesary for artist to save time, trouble and quality.

probably forgot a few variations.

not everyone might know why this is so important but it very much is to store things. lots of game devs already have custom scripts for maya to bake some of those things. for example, creating a uv that takes exactly one pixel per vertex will allow to do calculations to creat certain "texture" maps without any loss in quality.

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Development Status: Open

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xxerbexx1
15 May 2020

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