Improving Magic Type at Texture Panel
Hello everyone,
I think magic type at texture panel needs some improvements in order to match other types and magic texture node. Here are some considerations:
- Magic type is missing scale/size property. Other texture types have this property.
- Turbulence at magic type should match distortion value at magic texture node. (Also names could match)
1 Comment
There are a ton of discrepancies like this between texture nodes and the texture tab. I heard from Pablo on ep. 49 of blender today, that in blender 2.81 there might be some texture workflow upgrades, so let's hope these sort of things get resolved.