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  • Published 17 Jul 2026

"Fill" Node (create face from points/edges)

A node similar to the "Fill" option in Edit Mode, that creates a face between 3+ loose vertices, or edge between 2 loose vertices. The most important thing is that it preserves attributes.

Right now these are the limited options for creating faces from existing edges/vertices in geometry nodes (as far as I know):

Fill Curve: Fill Curve Method.png

PROS: Single face, includes all vertices

CONS: Removes all attributes, Z Position set to 0

Convex Hull: Convex Hull Method.png

PROS: Easy to use

CONS: Always convex, doesn't preserve attributes, no Group ID input

Extrude Mesh: Extrude Method.png Extrude Method Limitations.png

PROS: Preserves attributes

CONS: Creates unnecessary faces, more complicated with irregular faces

I really want something with predictable winding order (like Fill Curve), with dependable attribute propogation (like Extrude method), that doesn't create extra faces, and preserves original position of vertices. I don't care what geometry I have to start with (curve/points/edges) to derive the face from. It could simply be an improvement of the existing "Fill Curve" node.

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Development Status: Open

Upvote 9 Downvote 0
nicholas3
17 Jul 2026

1 Comment

Raze-Demon

Woa Extrude can make face, I don't know that until now. And yes, Fill Face is a must add for Geometry Node.