"Fill" Node (create face from points/edges)
A node similar to the "Fill" option in Edit Mode, that creates a face between 3+ loose vertices, or edge between 2 loose vertices. The most important thing is that it preserves attributes.
Right now these are the limited options for creating faces from existing edges/vertices in geometry nodes (as far as I know):
Fill Curve:
PROS: Single face, includes all vertices
CONS: Removes all attributes, Z Position set to 0
Convex Hull:
PROS: Easy to use
CONS: Always convex, doesn't preserve attributes, no Group ID input
Extrude Mesh:
PROS: Preserves attributes
CONS: Creates unnecessary faces, more complicated with irregular faces
I really want something with predictable winding order (like Fill Curve), with dependable attribute propogation (like Extrude method), that doesn't create extra faces, and preserves original position of vertices. I don't care what geometry I have to start with (curve/points/edges) to derive the face from. It could simply be an improvement of the existing "Fill Curve" node.
1 Comment
Woa Extrude can make face, I don't know that until now. And yes, Fill Face is a must add for Geometry Node.