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Bake. Target texture.

In order not to mess around with materials by inserting target textures there, it would be easier to add a function right away, eliminating this fuss, and making the workflow more intuitive for beginners.

Target texture.png

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Development Status: Open

Upvote 37 Downvote 0
v.imran2018
19 Nov 2020

2 Comments

Shimoon

Or even better : baking node right in the node graph with all the needed options like target texture, texture type and all the parameters they need. Like this, you can bake any texture type from any part of your graph (similar to the AOVs outputs)!

9
jacky2611

While we are at it already, what about target UVs?