extruding/duplicating bones, should increment the number instead of adding .001
Whenever you have a bone, or even an object, and duplicate it.
let's say you have a bone named
spine2
you extrude it,
you get
spine2.001
Here you would obviously prefer it to be named
spine3
so you have to manually edit it.
Same deal if, like in the picture. You have left and right bones on a character. copying/extruding from
spine2.L
you get
spine2.L.001
what you want is
spine3.L
I think incrementing the last numbers in element names dynamically like this would be a great time saver. Maybe should just be an optional feature atleast.
1 Comment
I agree and this should be standard across all naming too, by incrementing the last number or any named field. Additionally giving us a Perference option in the settings menu to define a "Prefix" and "Suffix" Spacer would be amazing. That way we can set it to something like "_001" instead of ".001".
This would mean that if you add " 0" as your prefered spacer, if you duplicated "Object" it would automatically add the prefix of "_0" and then if you duplicate it again it would increment to "Object_1". This alone would make the creation of LOD's for games much less of a headache. Further more it could be used to aid in naming assets for game developers that us Prefixes like SM for static meshes etc