Z as front axis instead of -Y
For Blender, X is side, Z is top but front is -Y. In general positive axis are considered as the front, side and up axis. Or make Y as front axis.
This idea was marked as a duplicate of Y - axis, finally UP?.
For Blender, X is side, Z is top but front is -Y. In general positive axis are considered as the front, side and up axis. Or make Y as front axis.
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This is related to (almost a duplicate) this proposal . Please continue discussion there.