LightPath Index?
Is there any way or branch which gives u the possibility to apply an "Index" to lightpaths or Sources ? So for example u may fake volumetric light. Is the something like that ?
Is there any way or branch which gives u the possibility to apply an "Index" to lightpaths or Sources ? So for example u may fake volumetric light. Is the something like that ?
1 Comment
It's possible to fake volumetric effects with the light path node. Here's a video about how to do this . It's a little old, but I think it's what you want. Should work with EEVEE, too.
It's hard to understand what you're suggesting here. This page isn't for questions, you want stack exchange for that. If this is a feature request, it's too vague.