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  • Published 12 Jan 2021

GPU compute support for modifiers and blendshapes

I would like to suggest to make critical modifiers and blend shapes GPU compute support. I think some of them was supported at Blender version 2.79 but after that GPU support was removed. It can increase the speed of the modelling tools and rigs (significantly).

Suggest starts with: Subdivs., shrinkwrap and blend shapes

Thank you :)

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Development Status: Open

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Spawn_x
12 Jan 2021

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