rhombus nodes allow for both vertical and horizontally laid out node trees.
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3di
28 Jul 2020
5 Comments
L
Lauloque
Fusion does vertical & horizontal nodes using rectangular nodes.
No need for a fancy shape, besides I don't think that'd be good for visibility.
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3
3diAuthor
*
@-L0Lock-
* what do they do with the socket labels? Make the text vertical?
Say for example if you have 10 input sockets, I don't think fusion caters for that?
L
Lauloque
*
@3d illusions
* fusion works very differently compared to blender. Sockets are dynamically atranged around the node. There's no need to have labels for every single socket since thz nodes themselves are cleaner and simpler.
l
lsscpp
mmm... I think it can't work look: try a mockup of the very common (default!) Principled BSDF
5 Comments
Fusion does vertical & horizontal nodes using rectangular nodes.
No need for a fancy shape, besides I don't think that'd be good for visibility.
* @-L0Lock- * what do they do with the socket labels? Make the text vertical?
Say for example if you have 10 input sockets, I don't think fusion caters for that?
* @3d illusions * fusion works very differently compared to blender. Sockets are dynamically atranged around the node. There's no need to have labels for every single socket since thz nodes themselves are cleaner and simpler.
mmm... I think it can't work look: try a mockup of the very common (default!) Principled BSDF
* @ Lsscpp *