Image Texture Scaling
When adding an Image Texture node for a material it would be neat to be able to scale that image in the same Image Texture node.
Since it is a frequently used function to scale "tiles", this would help a lot and make the workflow quicker.
Thank you!
3 Comments
How is this better than using the Mapping node?
* @Jason van Gumster * I was thinking to get rid of a node to be able to make the workflow faster. Just for simple repetitive scaling. Since it is a commonly used thing (in my world at least). Maybe im wrong. :)
* @simon * I would think that if your'e scaling repetitively with the same values, it would be faster to duplicate the same mapping node (or make it into a group that you can instance where all of them share the same values).