← All ideas
  • Published 17 Dec 2016

Area strech distortion - size comparsion instead of difference from average

strach area average Currently in UV editor if we check Strech/Area option we can see how different uv's area is in comparsion to average face size.

When i'm UV unwraping object i often want to make some parts with larger UV and other with smaller (like face and rest of the body). But currently i can't tell right away if uv island is larger than average or smaller and i have to check or fint that piece on model.

I propose to change behavior of coloring sterch. Instead of marking how different is face from average i sugest to make for example blue for smaller than average, green for average , and for larger red.

Like that: area colored

CzWksoX.png

100%

Development Status: Open

Upvote 1 Downvote 0
zuorion
17 Dec 2016

0 Comments