Area strech distortion - size comparsion instead of difference from average
Currently in UV editor if we check Strech/Area option we can see how different uv's area is in comparsion to average face size.
When i'm UV unwraping object i often want to make some parts with larger UV and other with smaller (like face and rest of the body). But currently i can't tell right away if uv island is larger than average or smaller and i have to check or fint that piece on model.
I propose to change behavior of coloring sterch. Instead of marking how different is face from average i sugest to make for example blue for smaller than average, green for average , and for larger red.
Like that:
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