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  • Published 29 Oct 2017

Smoke materials in viewport

There are many reasons why we do rendering of smoke with OpenGL render (aka viewport render). But first and main problem of rendering smoke in viewport - we dont have ability to set smoke materials to control its apearence. I understand that materials is so hard to implement with smoke simulation, and we dont need fully functional materials, it is ok for us to have ability to control colour from "birth" to "death" of smoke and its density.

BPGWTZW.png

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Development Status: Open

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i.stkopp
29 Oct 2017

1 Comment

blenderboy27

Hi what's open GL RENDER