Bake to selected for geometry nodes
Geometry nodes are awesome. However currently it is pretty complicated to export the objects to real time engines via fbx. The modifier won't apply during export, and manually "Make instances real" or apply the whole modifier stack kind of breaks the whole procedural workflow (and is a pain with lots of instances...). A decent workaround would be the ability to use the "bake active to selected" function, in order to get a low poly version of the mesh with lots of instances (details being baked into the normal map). Currently all the instances are ignored (hence the black squares in the thumbnail). Applying the modifier will obviously make this work.
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