Be able to save character rigs in asset browser
right now it's seemingly not possible to save a character to the asset browser, if it's split into several objects. The character has to be a single object.
Alternatively if you mark the collection holding the character, if you import it you can't override it.
It should work like when you link a collection. it should also be easy to have the character model/collection update or resync if you change the original model file
The asset browser is very innefective for character rigs right now.
3 Comments
It's already possible, you have to do it right:
See Quick blender tutorial - How to add (and use) rigs to your Asset Browser [Library overrides] - YouTube
Can I ask you something? Do I have to "make library override" even if I just want to delay an applied animation? I have animated armature that is playing from the frame 1. But I want my linked character to "spawn" into the main scene in the frame 50. And later on in the frame 300. I can't find any option to delay the linked animations in timeline
This platform is for feature proposals for Blender, questions about how to use it are better asked on Blender Artists Community or Blender Stack Exchange .
But do give a quick tip, that's probably a job for the NLA editor.