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Be able to save character rigs in asset browser

right now it's seemingly not possible to save a character to the asset browser, if it's split into several objects. The character has to be a single object.

Alternatively if you mark the collection holding the character, if you import it you can't override it.

It should work like when you link a collection. it should also be easy to have the character model/collection update or resync if you change the original model file

blender_QUruoLZbLv.png The asset browser is very innefective for character rigs right now.

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Development Status: Done

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stann_co
15 Jul 2023

3 Comments

Lauloque

It's already possible, you have to do it right:

  1. put your character rig and models in a collection
  2. save in library
  3. Set the import method to Link instead of the default Append (Reuse Data) demo picture
  4. Import in scene
  5. Make library override on selected and content: demo picture

See Quick blender tutorial - How to add (and use) rigs to your Asset Browser [Library overrides] - YouTube

2
3DBear

Can I ask you something? Do I have to "make library override" even if I just want to delay an applied animation? I have animated armature that is playing from the frame 1. But I want my linked character to "spawn" into the main scene in the frame 50. And later on in the frame 300. I can't find any option to delay the linked animations in timeline

Lauloque

This platform is for feature proposals for Blender, questions about how to use it are better asked on Blender Artists Community or Blender Stack Exchange .
But do give a quick tip, that's probably a job for the NLA editor.