maximum edge lenght for decimation modifier
Hi guys , the title said everything , but for a few explanation when we decimate a sculpted model some areas that are flat will decimate alot and will not decimate evenly and causes shading issues .
Hi guys , the title said everything , but for a few explanation when we decimate a sculpted model some areas that are flat will decimate alot and will not decimate evenly and causes shading issues .
1 Comment
Hello, I'm sure this is very clear to you but a screenshot or two of your problem and your proposed solution would go a long way for other people to understand your proposal :)