fix BUG with F shortcut in Shader Editor
the F shortcut that is supposed to connect the next empty slots from 2 selected nodes for some reason does this
how to reproduce: use some node groups with arbitrary number of input/output sockets, prefferably equal amount select both press the F key a couple of times
expected behavior: it should connect each socket in the right order
1 Comment
Please post your bugs here: developer.blender.org/
Ideally in Blender Help>Report a Bug