Reverse audio from the Video Editor
After trying Blender 4.0's video editing tools I am more convinced than ever of its capability to become my daily driver for video editing. That said, reversing a segment of video for various purposes is a common task in other NLEs, but Blender currently only reverses video frames.
Being able to reverse video but not audio makes the editor feel slightly less complete, and having to reverse the audio in an external tool and re-import it is, in my opinion, unnecessary complexity for a tool as all-encompassing as Blender has been.
Given the ubiquity of audio reversal in video editors, I initially perceived this as more of a short-lived limitation of the implementation of Blender's sequencer, but after finding no information regarding progress on this feature I thought I'd mention it somewhere it could gain traction.
Related to #86152 (closed for not being a bug)
7 Comments
how is this still a hole in the VSE? is there actually a technical roadblock here?
our should not be on video editing tools, that can slow down i think focusing on the 3d which it is indented for. Our goal should be developing more 3d tools, and fixing the limitations in existing tools . improving boolean modifier could be better.
This is a limitation of an existing tool which Blender has shown interest in including: the Video Editor. Implementing audio reversal shouldn't be technically challenging and I wouldn't expect it to divert a significant amount of time from other features.
I suggest using a better NLE. Most are, and some such as Resolve are free.
Blender was not my first choice, but out of the available editors for Linux it has proven to be the most stable and performant. The others I've tried are Kdenlive, Shotcut, Flowblade, and Olive. I'm reluctant to continue searching seeing as Blender has most of the basics-- besides the ability to reverse audio.
Probably a typo, but "closed for
notbeing a bug"Phrasing it that way is probably clearer. I meant that it was reported as a bug when it was in fact not one.