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  • Published 9 Nov 2023

automatically create geo node network from manual edit mode actions.

This would be a nice way to record a macro and then use it on any geometry, without spending hours setting up node networks.

Any property tweaked in the redo panel should have a property generated on the resulting geo node modifier's front end. Or alternatively any property in the redo panel that's ctrl shift clicked could be added to the geo node modifier's front end.

Perhaps eventually when geo nodes is capable of doing everything that can be done in Blender (setting properties, adding modifiers, creating drivers, etc) the undo history could be replaced by a constantly updated geo node network, from which a user could remove or mute individual actions they've made, rather than having to undo all the way back. This geo node undo tree could also be used to create modifiers and operators, by selecting mutlple and clicking 'convert to operator/modifier'. They would then be wired up into a new geo node network based on the order in the undo tree, with unselected in between nodes being omitted.

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Development Status: Open

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3di
9 Nov 2023

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