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  • Published 11 Jan 2024

Snap to Curve

Currently, Blender offers a powerful snapping tool that facilitates precise alignment of mesh vertices to other mesh elements. However, I would like to propose an extension of this snapping functionality to include the ability to snap mesh vertices to a curve.

This enhancement would be particularly useful for users working on projects that involve precise curve alignment and modeling with curve guides.

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Development Status: Open

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alessandropacifico
11 Jan 2024

5 Comments

lajawi

Wow! When I read this, I was thinking "this is already possible, just snap to edges ", but turns out, it isn't!

This definitely has to be added in!

1
alessandropacifico Author

Yesterday, purely by accident, I discovered a workaround that doesn't require converting the curves to meshes. I've created a short tutorial demonstrating the process: youtu.be/EUIunxcEEJg

Nevertheless, I would appreciate it if this could be considered as an official feature.

1
lajawi

Your solution is funky, indeed. I'd absolutely love the idea of snapping to curves!

lajawi

I've just tested snapping to vertices on a curve, which works, only on control points though.

I feel like the snapping settings should get some extra settings to choose what parts of a curve can be snapped to (only control points/the whole curve, as if converted to mesh).

I discovered a workaround

I've just thought about a different, maybe more clean workaround, which is to use Geometry nodes. Just put a Curve to Mesh node in between the geometry input and output. You can easily disable the modifier for renders, and benefit from snapping to the curve itself.

1
alessandropacifico Author

I just tested your method, and it works like a charm. Great take! I might do a video on this too and quote your name in the video.