Improvement to curve creation
When adding points to a bezier curve, the spline handles always have the incorrect orientation such that the generated curve does not flow properly from point to point.
In the attached images please compare the two curves to each other.
The red curve is as currently created in Blender by adding points one at a time.
This curve is not a smooth, regular curve as would be expected.
It can be seen that the handles of each added point are aiming back at the previous vector point.
Curves created in the current software ALWAYS require editing afterwards.
The blue curve is one that I hand edited in order to demonstrate what the behaviour should actually be to create a smooth curve. In this case the handle of each successive point is aimed back not at the previous point, but rather the end of the handle from the previous point. This creates a smooth, regular curve as would be expected by the users.
Note: I'm not seeing the images I uploaded, so I hope what I have written is clear by itself. (:-(
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