Separate snap toggle for 3d view and node editor
Currently snap toggle is shared by different areas like 3d view and node editor and if turned on/off for one, it will also changed for the other.
Snap data is stored in scene.tool_setting and if moved to space_data the problem will be solved.
3 Comments
I'd also like the ability to see the 2d coordinates of nodes and change them. I open one material and all the nodes are near the center of the node world origin.
I open another material and I see no nodes. I zoom out really far and still see no nodes. I press Home key and the viewport flies halfway around the world to show me the nodes. I select a node and copy it and go back to the first material. I paste the node. It appears fifty million miles away from the nodes I'm looking at. Maybe the node editor needs a 3d cursor as well.
* @thinsoldier * Yes i do too.That's really annoying.
yeah there's something a bit weird with how the coordinates work across groups and frames which causes unexpected results when pasting to a different frame/group, I think that's probably worth a separate proposal