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  • Published 16 Apr 2019

Eevee Lights and Light Probes

Hello Blender Community! This is my proposal about improving some aspects of Eevee interactive rendering. I'm aware of some Eevee limitations due to the maximum number of active lights (128) and light probes (128 ref.cubemaps, 64 irradiance volumes) in a scene in viewport interactive rendering. This is somewhat frustating for bigger projects. Eevee needs some new features: camera culling or LOD to deactivate automatically lights and light probes that are too far, behind the camera or sth that don't have any visual; to bake automatically indirect lighting cache if I am inside the irradiance volume and then delete automatically indirect lighting cache when i am getting away of it. My opinion is that this feature is important because it increases the viewport performance. If I am inside my room with the doors closed, i don't see anything else except my room. ;)

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Development Status: Open

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robertzaku1
16 Apr 2019

1 Comment

testure

i mean.. sure, but are you trying to build a whole game level or something? i've built some pretty big eevee scenes and haven't noticed much viewport slowdown..