Mesh Fusion for Blender
It would be awesome to develop an interactive sub-d boolean modifier that allows us to change the bevel width where the meshes intersect, just like Mesh-Fusion in Modo.
Mesh-fusion in action: youtube.com/watch
Bevel after boolean Addon: blenderartists.org/t/wip-bevel-after-boolean/693072/1137
5 Comments
HardOps paid addon does that. It's like 20$ I think
* @daniellapalme * I have hard hops, mesh machine, box cutter and fluent, they don’t work with subd meshes unfortunately.
* @daniellapalme * No, HOps don;t do that. Hops uses internal blender bevel and booleans, but "only" improves UX.
mesh fusion/bob on the other hand produces different topology and enables different workflow
You should mention Maya: Hard-Mesh, 3DS Max: Smooth Boolean as well.
I would call this kind of modeling Soft Boolean.Its like a hybrid workflow of Polygon+CAD modeling its take advantage of both appraoch (Surface Deform, Edge Fillet) it basically a fillet command at the intersection of boolean object but you still have advantage of polygon modeling that it coud deform or modify easily.
Hope someone eventually come up with a solution for blender BAB is a good foundation but its need to be non-destrucitve.
SHUT UP AND TAKE MY MONEY! for this tools