Smooth interpolation for constraints influence
Hey guys. Can we add a smooth interpolation mode for constraint influence? In motion graphics, we often using morphing between cameras to create a complicated movement. In other words, you can animate several simple camera motions and merge them into one impressive animation with Copy Transforms constraint. Thanks!
4 Comments
People usually use camera Rigs for that. Blender even comes with an addon like this.
Not sure if it works out for you, what i do sometimes with camera's. Have several empties animate them as you want. For example empty C = camera empty T1 is target 1, T2 is target 2 Create some quick -i- insertions over time line to set locations of C, T1 and T2 as you like. Then using constrains copy location for the camera to empty C Multiple C (c1 c2 c3) is also possible this way). Have 2 constrains target to T2 and T1, and use the slider on those constrains to set how much they should influence the direction of the camera (and animate that). and fine tune final animation transitions in the graph editor
What does the blue dotted line represent?
* @Anže * Original linear interpolation that we have right now.