Add "Instance" space to the Vector Transform node
Instances generated with Geometry Nodes store their transform matrix, but shader nodes cannot make use of it. It would allow to compute, for example, the camera orientation of particles or the distance to their centre.
It is currently possible to do by manually storing position, rotation and scale vectors from GN, but its a lot more involved and slower than it could be.
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Additionally, it would be nice to have an "instance info" node