ACES colour management implementation
It would be incredibly advantageous to have the industry standard colour management system in blender. Allong with USD being a thing nowadays (which is amazing), having ACES to make working with software like Nuke, Maya, Davinci Resolve etc ALLOT easier would help blender be more used in the industry.
TL;DR on what ACES is:
-it has 30stops of dynamic range (the ARRI ALEXA has 14 stops (thanks timoistcool7364.))
-it can
see more colour than the human eye
.
-its open source.
Here are some links:
oscars.org/science-technology/sci-tech-projects/aces
github.com/ampas/aces-dev
github.com/imageworks/OpenColorIO-Configs
This doesn't mean normal sRGB or Filmic should be removed, but having the option for ACES would be paramount for use in a pipeline.
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On this note, it would be good for blender color management to accept LUT for color adjustment as some programs make it easy to emulate ACES with LUT. And they are great easy transferable color management asset.
* @j_a_c_k_o_3 * Emulating ACES removes the advantages from acesCG, which is the 24 stops of dynamic range and insane colour range. A LUT cant do this.
In case you want to add it yourself: acescentral.com/t/aces-set-up-for-blender-using-ocio/2106/5
* @EvanAndrewWilson * I've already implemented it myself, wasnt very hard. But im talking about an official proper implementation allongside the currently used sRGB and Filmic colour spaces (and XYZ aswell.)
Just a little fact correction, the ARRI Alexa only captures 14 Stops of dynamic range, 24 would be more than the human eye. Also can someone explain the point of exporting an image in a bigger color space than our eyes can perceive? Is it for grading purposes?
* @timoistcool7364 * It's also about getting Blender an industry standard VFX toolset that interfaces with other apps.
Hey, i quote "Blender integrates OpenColorIO, but still misses some functionality to make it fully possible to use for example the ACES configuration." Don't worry it's already here, well kinda... developer.blender.org/T68926 see for yourself what is left to do to get it working.