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  • Published 24 Aug 2020

Retopology using facesets.

I recently heard about the face-sets feature for the sculpting tool in Blender, and i was thinking whether this could be used as a tool for retopology in the near future. I have seen a tutorial on youtube, were an artist used the polygroup tool to create the low-poly topology in Zbrush.

Here is the link: youtube.com/watch

This could potentially save artists almost hours of time, if the low-poly mesh could be painted on the model. With the addition of face-sets, adding this feature could take less time as the foundation code is already there.

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Development Status: Open

Upvote 14 Downvote 0
GlacialClaw
24 Aug 2020

5 Comments

jasonchan

I think it's time to talk about this topic.The retopology should be excuted with facesets

1
blenjamin1

Everything seems to be ready in Blender to create "Zbrush Polygroup s Autoretopology" : We have Face Set Mesh Filter : Relax Face set Remesh Quad

Unfortunately they are not connected !!

It should be a Top priority, but I can't find any infos about this in the 2022 Roadmap...

Why ?

1

Also using facesets like mask (like layers mask in photoshop for cropping) for manual retopology polybuilding tool would be lovely. I see it would be useful to have facesets masking and use manual retopo tools like this kind of strokes poly modelling: youtu.be/fQ6WlEvwhrk that would be nice for retopo in blender. youtu.be/VxQOTKNddlc / igl.ethz.ch/projects/sketch-retopo

1
HubG

2025 and still nothing with it? Or maybe only I can't find how to use it? retopology should be excuted with facesets

Enord

Just last week a Pull Request was made adding face sets to edit mode, so it is hopefully coming soon :)