Retopology using facesets.
I recently heard about the face-sets feature for the sculpting tool in Blender, and i was thinking whether this could be used as a tool for retopology in the near future. I have seen a tutorial on youtube, were an artist used the polygroup tool to create the low-poly topology in Zbrush.
Here is the link: youtube.com/watch
This could potentially save artists almost hours of time, if the low-poly mesh could be painted on the model. With the addition of face-sets, adding this feature could take less time as the foundation code is already there.
5 Comments
I think it's time to talk about this topic.The retopology should be excuted with facesets
Everything seems to be ready in Blender to create "Zbrush Polygroup s Autoretopology" : We have Face Set Mesh Filter : Relax Face set Remesh Quad
Unfortunately they are not connected !!
It should be a Top priority, but I can't find any infos about this in the 2022 Roadmap...
Why ?
Also using facesets like mask (like layers mask in photoshop for cropping) for manual retopology polybuilding tool would be lovely. I see it would be useful to have facesets masking and use manual retopo tools like this kind of strokes poly modelling: youtu.be/fQ6WlEvwhrk that would be nice for retopo in blender. youtu.be/VxQOTKNddlc / igl.ethz.ch/projects/sketch-retopo
2025 and still nothing with it? Or maybe only I can't find how to use it? retopology should be excuted with facesets
Just last week a Pull Request was made adding face sets to edit mode, so it is hopefully coming soon :)