Blender Rigify for Unity Mecanim
My Problem:
I am a game artist and i usually work with blender and unity3d.
I use rigify for rigging character and use the add-on script from this video to export a fbx file and import into unity.
github.com/trynyty/Rigify_DeformBones/blob/master/Rigify4Mecanim.py
This script is very useful as it turn a rigify rig to unity mecanim rig by one click, and also it have a function for exporting fbx file which removes all unneeded parts of models made with rigify. I think it is very helpful for artist.
But I find that this add-ons only support the old rig of rigify, and blender remove (or change?) the old rig in 2.79 Test builds. : (
Proposal: I hope Blender can keep the old rig in 2.79 and future version. Or I hope blender can add a and fbx exporter and game/unity mecanim compatible rig option for rigify.
I love using blender and rigify to build models and animating character for games, so i hope it can be considered.
Thankyou. (sorry for my english if it feel weird)
2 Comments
the new rigify has a "legacy mode" where It works just like the old one =) try that.
Furthermore, if there's something that worked in one release and no longer works now, that's referred to as a 'regression' and it should be reported in the Blender bug tracker on developer.blender.org .That's the whole reason for test builds.