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  • Published 11 Jul 2019

Switch axes on the File Exporter

In each file exporter that Blender has, or at least the ones I used, which are DAE FBX, OBJ, ABC, I see the same problem: When the axes orientation in the exporter´s configuration is different than Blender's, instead of switching the axis, it applies some rotations, which is very annoying because, if you use it in an application like Unity, then you have a 90 degrees on the X rotation.

I think it shouldn´t be a big dead to fix that, and is very important.

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Development Status: Duplicate

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Facu
11 Jul 2019

1 Comment

jason

As far as I can understand it, this is a duplicate of this proposal as well as this one .

Short answer, it's not as trivial a thing to do as you might think. Rotating on import/export is really the best solution.