Life Improvement - Add ID Values To Shader Editor
Instead of clicking through the properties tabs to find & assign IDs, have it conveniently located in the Shader Editor.
Instead of clicking through the properties tabs to find & assign IDs, have it conveniently located in the Shader Editor.
4 Comments
as @bedrossian observs: object id does not belong there. It would be handy having it in context menu (3dview) thou
I guess you can assign a material ID like this but the object id is not connected to the material it self. maybe you could set the selected objects ID this way but I think it would be confusing this way
Simple yet so needed.
In nowadays build, the materials settings are available in the side panel, so you already have access to the material pass index:
Works only on Cycles though, as there a no material pass index in EEVEE. Not yet at least.