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  • Published 13 Dec 2018

Life Improvement - Add ID Values To Shader Editor

Instead of clicking through the properties tabs to find & assign IDs, have it conveniently located in the Shader Editor.

life improvement - add id values to shader editor render.png

93.1%

Development Status: Open

Upvote 27 Downvote 2
Fudushae
13 Dec 2018

4 Comments

lsscpp

as @bedrossian observs: object id does not belong there. It would be handy having it in context menu (3dview) thou

2
bedrossian

I guess you can assign a material ID like this but the object id is not connected to the material it self. maybe you could set the selected objects ID this way but I think it would be confusing this way

1
Draise

Simple yet so needed.

Lauloque

In nowadays build, the materials settings are available in the side panel, so you already have access to the material pass index:

Works only on Cycles though, as there a no material pass index in EEVEE. Not yet at least.