Accounting for (fabric (stitching function)) on modifier
Today, there is a stitching function in fabric that can be used to create clothing. But at the moment, the blender modifiers cannot generate a grid for these targets. We are talking about subdivision surface and miror modifiers. (1 - divides the polygons, but the gaps filled with ribs remain with the initial detail along the polygon and are divided by the length, which is superfluous. The reflection, with which you can make clothes, creates uncomfortable intermediate vertices at the junction) At the moment, it would be it’s convenient to select the required line of edges in a pair of different objects and indicate them for stitching in the main object with their seam, and the modifiers would be executed as before, shifting all the actions only to physics.
<!-- lol, and where is the widget panel to be inserted into the message, what are the noobs to interrupt with links?)) (my first message is here, I am surprised by the tools) -->
(sorry if something is not written correctly, English is not my language)
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