Decimate modifier available in geometry nodes
I really like Decimate modifier. But it would be fantastic to use it as a function inside complex or nested geometry node trees. So we can also bake decimated geometry.
As of now, when working with complex geometry node trees, I have to convert the object into a mesh, use Decimate modifier and then load in decimated mesh as a separate object inside the geometry node tree in order to carry on with other stuff inside a complex workflow. It is not very practical.
I'd like to use Decimate modifier the same way we can use for example UV unwrapping or subdivision
inside geometry nodes.
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My plan is to make decimate as a node group from a dissolve node, but dissolve is actually long project\