← All ideas
  • Published 21 Jul 2025

Add independent Axis for orthographic view

From Blender 2.8 to 4.4, the Z-axis was always visible, making it easy to locate the origin at (0, 0, 0).

However, in version 4.5, the Axes' visibility was made independent, so Z-axis no longer appears by default.

Illustration3.png make it hard to know where the origin 0.0.0

To see it, you have to enable it manually, which also makes it visible in perspective view, something that may not be ideal.

As a result, users now have to constantly toggle the Z-axis on and off when switching to orthographic view.

To solve this issue, we suggest one of the following:

  • Make axis visibility independent for orthographic and perspective views

4444.png Or

  • Add the ability to change the color of the center grid lines, so users can easily identify the (0, 0, 0) origin.

Illustration5.png

100%

Development Status: Open

Upvote 2 Downvote 0
klo-works
21 Jul 2025

6 Comments

pablovazquez

I think the center lines should always be visible, subtle but visible. Also in 2D editors like Node Editors.

gray lines

2
klo-works Author

Yeah, that would be nice! :D In Blender 4.5, the Z-axis is no longer visible in orthographic view, so adding a thickness line in the center would be a great improvement.

And maybe in the future, users could have more control, like being able to set different colors for it.

pablovazquez

Colors should be used with meaning, so using the X, Y ,Z colors makes sense. I don't think users should change the axes colors depending on editor/function.

klo-works Author

true, I’m referring to changing colors of the center line of the grid. imgur.com/a/QguWbvo

The main priority is clearly identifying the center of the grid. Using a slightly thicker line would do the job.

klo-works Author

is it going to be added in the next update ? Or do we need to wait until blender 5.0

pablovazquez

The next release is Blender 5.0, so if it gets added it would be on that release or later.

1