Optimization of the Cycles renderer for layered rendering( cycles渲染器对于分层渲染的优化)
In the compositing workflow, we typically disassemble and render the entire beauty layer before performing the compositing in a compositor (compositing software). Sometimes, we may only require certain individual channels, such as a fog field channel. When we render only a single fog field channel, Cycles needs to render all elements, which is rather time - consuming. I propose that when we only need a single channel, Cycles should perform only the necessary rendering. This approach will significantly reduce the rendering time and offer greater flexibility.(在合成的工作流中,我们通常会把beauty层全部拆解出来渲染,再到合成器(合成软件中进行合成),有时候我们可能只需要一些单独的通道,比如说一个雾场通道,当我们只渲染一个雾场通道时,cycles会需要把所有的都渲染一遍,这将比较耗费时间。我认为可以修改为当我们只需要单个通道时,cycles只进行必要的渲染,这将减少很多的渲染时间,也更加的灵活)
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