3ds Max like softselection/proportional editing with surface based falloff
In 3ds max using softselection theres an option to toggle which switches softselection from volume falloff to surface length fall-off.
its always been one of the most useful things in modelling in 3ds max. becasue you then can edit only one side of a mouth/eye/whatever proportionally.
the toggle to affect backfacing faces is also very nice.
would be nice to have it in blender
3 Comments
The "Connected only" function does exactly that.
no it does not. it still uses volume falloff.
gyazo.com/0531d49af60e167d6045d8605818a57b Then i don't know, try again maybe