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  • Published 9 Aug 2021

3ds Max like softselection/proportional editing with surface based falloff

In 3ds max using softselection theres an option to toggle which switches softselection from volume falloff to surface length fall-off.

its always been one of the most useful things in modelling in 3ds max. becasue you then can edit only one side of a mouth/eye/whatever proportionally.

the toggle to affect backfacing faces is also very nice.

would be nice to have it in blender

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Development Status: Open

Upvote 3 Downvote 4
alexmehler
9 Aug 2021

3 Comments

Peine_Perdue

The "Connected only" function does exactly that.

alexmehler Author

no it does not. it still uses volume falloff.

Peine_Perdue

gyazo.com/0531d49af60e167d6045d8605818a57b Then i don't know, try again maybe