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  • Published 7 Mar 2022

Capsule as mesh primitive in geometry nodes

Capsules are useful primitives - would be nice if they'd be added to the repertoire of node based primitives.

capsule.png

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Development Status: Open

Upvote 22 Downvote 2
perludum
7 Mar 2022

6 Comments

mystpan1
4
rflt

Idea, that new tools/options are added nowadays as a geometry nodes gives me a thought if Blender will be usable anymore for people who do not want nodes too much. Standard tools can also be procedural, but, in this case, requires one "tiny" thing - standard primitives that are procedural until will be "flattened".

rflt

You can use EXTRA OBJECTS add-on (comes with Blender). There is a ROUNDED CUBE which has an operator - CAPSULE. But it is too many clicks for such simple thing. It should be a part of main group of primitives, due to its enormous usability in any kind of modeling.

Topeich

I did my own version and appended it as a NodeGroup to the default Startup File so I can acces it whenever I need.

topeich.gumroad.com/l/IV_Capsule

Feel free to use it if you like it ;)

clintochx

You could do that procedurally with the help of few Nodes

*A sphere *Gradient texture *Math node *Set position

drive.google.com/file/d/18chD4dLV7Toi9HVY2_XMggo2YY19laFD/view Here's an example blend file

LalaGhost

And I like flattened capsules, too:

imgur.com/a/M8NSBVk