Shader Nodes Timings
In my opinion, it would be nice for Shaders to be able to display the Time consumed per node to compute / compile.
It would be helpful for Artists to see Node Efficiency.
The displayed image is a basic "procedural" node setup with the Timings enabled like in Geo Nodes
(I am aware that the timings don't add up to the number at the Material Output, it was created to visualize only)
1 Comment
not only in shader and geo-nodes but in the composition too, it would be a great help for optimization!