AO Render Pass respect transparent
Ambient Occlusion Render Pass Should Respect The Transparent and Glass Materials. Because during rendering if you through front of glass window you will lose all AO informations.
Ambient Occlusion Render Pass Should Respect The Transparent and Glass Materials. Because during rendering if you through front of glass window you will lose all AO informations.
3 Comments
But you can add back the alpha to the AO pass, or any pass:
Or do I miss something?
Sorry, but this is not the right case, for example try put objects behind the glass object and will understand the situation, the glass object will block the AO for the object behind it.
Ok got it!