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  • Published 27 Oct 2023

AO Render Pass respect transparent

Ambient Occlusion Render Pass Should Respect The Transparent and Glass Materials. Because during rendering if you through front of glass window you will lose all AO informations.

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Development Status: Open

Upvote 7 Downvote 0
muniralsayed
27 Oct 2023

3 Comments

Lauloque

But you can add back the alpha to the AO pass, or any pass:

demo pic

Or do I miss something?

muniralsayed Author

Sorry, but this is not the right case, for example try put objects behind the glass object and will understand the situation, the glass object will block the AO for the object behind it.

2
Lauloque

Ok got it!