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  • Published 9 Nov 2023

Node 'set UI property' and 'run operator'

We seem to have halted progress on nodes at Geometry Nodes. I think it's time to start adding non Geo nodes node editors where we could have for example:

'set UI property' - user drags a UI property to the node's 'property' input, and can then dynamically assign a value.

'run operator' could run any operator, such as a render, or adding a material etc.

'compositor node' contains a compositor network, allowing one scene to have multiple compositor networks, each linked to a 'run operator' node set to render.render()

This would allow to automate full tasks.

For this to work we would need a new top level node editor, and instead of geo nodes having it's own editor, it would be accessed by adding a 'geo node modifier' node, and tabbing into it would take you to it's own geo node editor where only geo nodes are available. Same for material editor's. Get rid of the editor from the dropdown, and replace it with a 'material' node which when tabbed into would reveal a material editor with only material nodes available, both of which live on a single 'top level node editor':

Each scene could have a top level node editor, in which node network nodes could be added in the intended order of execution to automate full workflows.

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Development Status: Open

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3di
9 Nov 2023

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